About Me
The artist behind the studio, in my own words.
A Little About Me
Hey there! I'm Anastasis Gogousis, the artist and creator behind GOGO STUDIO, a small creative studio based in Thessaloniki, Greece. My background is actually in Computer Engineering, but art has always been a big part of my life. Over the years, I've found myself increasingly drawn towards the creative side of things, eventually deciding to pursue it professionally.
Interestingly enough, I never really left the technical side behind. If anything, I've found that art and engineering complement each other surprisingly well, and I love finding ways to bring the two together.
How the work grew
My artistic journey began primarily with traditional drawing and 2D illustration, gradually expanding into digital painting, concept art, character and environment design, and eventually 3D modeling, sculpting, texturing, and animation. Along the way, I've had the opportunity to learn from and work alongside some incredibly talented artists, both through personal mentorship and professional collaborations, experiences that have helped shape the way I approach my work.
Nowadays, I work across quite a few different mediums. From rough sketches and early concept exploration to fully rendered illustrations, detailed digital sculptures, animations, and physical creations brought to life through 3D printing, painting, and fabrication. I particularly enjoy projects that allow me to explore several of these disciplines at once, taking an idea from its earliest stages all the way to a finished piece you can actually hold in your hands.
I've also had the pleasure of working on a variety of projects, including fantasy games, character designs, illustrations, collectibles, custom sculptures, and even film-related productions. Each has presented its own challenges, and that's honestly one of the things I enjoy most about this line of work. There's always something new to learn, a new problem to solve, or a different way to approach an idea.
A Bit About My Philosophy
One thing I strongly believe in is that creativity shouldn't be limited by the tools or mediums we happen to be familiar with. I don't particularly like the idea of confining myself to being strictly a 2D artist, a 3D sculptor, an animator, or an engineer. To me, these are simply different ways of approaching the same goal: creating something meaningful, interesting, or simply beautiful.
I'm also a firm believer that there's always room for improvement. No matter how experienced someone becomes, there's always another technique to learn, a skill to refine, or an entirely new field worth exploring. Curiosity and the willingness to experiment are, in my opinion, some of the most valuable qualities an artist can have.
This is also why I place so much value on understanding how things work, rather than simply learning how to reproduce a particular result. Whether that's studying anatomy and composition, figuring out how to engineer a complex 3D print, or developing a more efficient digital workflow, I genuinely enjoy the process of solving problems just as much as the creative work itself.
At the same time, I believe that good work should never come at the expense of communication and collaboration. Every project is different, and understanding the ideas, needs, and expectations of the people I'm working with is just as important as the technical execution.
So, What Is GOGO STUDIO?
GOGO STUDIO is essentially my way of bringing all these interests together under one roof. It's a place where illustration, digital sculpting, design, animation, and physical fabrication can coexist and complement one another. A creative workshop where ideas can take just about any form, whether that's a digital character illustration, a detailed collectible figure, a custom prop, or something entirely different.
I want the studio to be more than just a place that produces artwork or 3D prints. My goal is to gradually build a space for experimentation, collaboration, and the development of original ideas, while also helping other people bring their own projects to life.
And while I'm proud of the work I've done so far, I consider this very much an ongoing journey. There are still countless things I want to learn, techniques I want to explore, and projects I'd love to undertake. Ultimately, I think that's what makes creating things so exciting. There's really no limit to what you can learn or make, provided you're willing to give it a try.
Thanks for stopping by, and I hope you enjoy exploring my work! — Anastasis
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